
Because the GBA only has four buttons installed on its hardware, the four action buttons can be easily customized.

Super Street Fighter II Turbo Revival - ( 2001) - A port of the original SSFIIT for the Game Boy Advance with an all new title screen and character illustrations.The game also introduced Super Combo techniques to the series.
SUPER STREET FIGHTER II TURBO HD REMIX PC PLUS
The game featured four speed settings (hence the name "Turbo") plus new moves and animations for all the existing characters, as well as the first appearance of the series' first hidden character Akuma.

The music and sound effects were also remade and new voice samples were recorded for some of the characters. For example, all four boss characters now have new animation frames for basic attacks ( Vega and Sagat did not have jumping punches in the previous games), while Chun-Li now has a new animation for her Kikoken projectile technique. New animation frames were drawn for all the characters for their basic and special moves, as well as new victory poses. The original opening sequence which featured two generic martial artists fighting in front of a crowd was replaced by a new opening featuring Ryu launching a Hadoken towards the screen. All of the stages, face artwork, and the HUD feature all new graphics. Most of the graphics from the previous Street Fighter II games were either redrawn or recolored. Such combos involve executing an unblockable combination on a dizzied character that results in the target character becoming dizzy again. The number of "re-dizzy" combos were greatly reduced.

Other subtle changes took place with most of the characters: new moves were added and parameters of the moves were altered, generally making the game more balanced than its previous iterations. Grim Reapers signified a dizzy that would be difficult to recover from, stars or birds represented a standard recovery time dizzy, and angels represented a dizzy that could be escaped from quickly. New dizzy animations were also added (such as angels and reapers). The faster game speed introduced in Hyper Fighting was removed and the gameplay is tweakable by pushing the control stick left or right at the title screen, between 1 to 4 stars, with four being the fastest. This was notable against large character such as E. Super Street Fighter II features a new scoring system which kept track of combos, first attacks, reversals and recoveries made by the player and awards the player with bonus points by performing such deeds.Īnother improvement from previous games was the reversal, allowing quick recovery into an attack after landing on the ground or blocking, thus negating the opportunity in previous incarnations of "ticking" one's opponent (i.e., hitting an opponent with a light attack and immediately throwing during their block animation.
